Paul Randles
Paul Randles | |
---|---|
Born | Paul Joseph Randles December 16, 1965 |
Died | February 10, 2003 | (aged 37)
Occupation | Game designer |
Nationality | American |
Genre | Board games |
Paul Joseph Randles (December 16, 1965 – February 10, 2003[1][2]) was an American game designer who designed German-style board games.
Early life
[edit]Paul Randles was a native of Seattle, Washington.[3]
Career
[edit]Randles began his career in game development at Wizards of the Coast, where he worked on board games and card games including RoboRally, The Great Dalmuti and Xena & Hercules.[3][4] He worked as a brand manager at Wizards.[citation needed] Randles left Wizards of the Coast and started his own game design company, Randles Games.[3] He designed his first game Pirate's Cove with Daniel Stahl under his own firm.[3][5][6] Randles and Stahl showed Pirate's Cove first to Amigo, and Amigo purchased the game in 2000 which helped Randles become a respected game designer in the European market in less than two years.[6] His games Pirate's Cove and Key Largo (with Bruno Faidutti and Mike Selinker) were published first in Europe and then in the United States.
Health
[edit]About a year after leaving Wizards of the Coast, Randles was diagnosed with pancreatic cancer.[5] He died on February 10, 2003.
References
[edit]- ^ "United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JG9V-6M9 : accessed 3 February 2015), Paul J Randles, 10 Feb 2003; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
- ^ "King County deaths". Seattle Post-Intelligencer. 2003-02-14. p. B5.
- ^ a b c d "Authors - Pirate's Cove - Days of Wonder". Daysofwonder.com. Retrieved 19 July 2018.
- ^ "The Game Mechanics: Helpware and Papa Christmas". Archived from the original on 2015-02-04. Retrieved 2015-02-04.
- ^ a b Wiker, JD (2007). "Pirate's Cove". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 240–243. ISBN 978-1-932442-96-0.
- ^ a b Tinsman, Brian (2003). The Game Inventor's Guidebook. Krause Publications. pp. 133–134. ISBN 0-87349-552-7.